Entertainment
  • Explore Entertainment
  • Auto
  • Music
  • Mobile & UGC
  • Movies & TV
  • Cinema
  • Gaming
Cloud
  • Cloud Solutions
  • Optiview
  • Resources
Patent Licensing
  • Explore Patent Licensing
Innovation
  • Explore Innovation
  • Audio Experiences
  • Visual Experiences
  • Multisensory Experiences
  • Empowering Experiences
Professional
  • Explore Professional
  • Create in Dolby Vision
  • Create in Dolby Atmos
  • Dolby Cinema Solutions
  • Broadcast & Streaming
  • Dolby Creator Community
Creator Lab
  • Explore Creator Lab
  • Music Accelerator
  • Creator Talks Podcast
  • Education
Vision & Atmos
  • Dolby Vision & Dolby Atmos
  • Explore Dolby Vision
  • Explore Dolby Atmos
Partners
Support
  • General Support
  • Professional Support
  • Customer Support
  • Contact Us
  • Entertainment
    • Explore Entertainment
    • Auto
    • Music
    • Mobile & UGC
    • Movies & TV
    • Cinema
    • Gaming
  • Cloud
    • Cloud Solutions
    • Optiview
    • Resources
  • Patent Licensing
    • Explore Patent Licensing
  • Innovation
    • Explore Innovation
    • Audio Experiences
    • Visual Experiences
    • Multisensory Experiences
    • Empowering Experiences
  • Professional
    • Explore Professional
    • Create in Dolby Vision
    • Create in Dolby Atmos
    • Dolby Cinema Solutions
    • Broadcast & Streaming
    • Dolby Creator Community
  • Creator Lab
    • Explore Creator Lab
    • Music Accelerator
    • Creator Talks Podcast
    • Education
  • Vision & Atmos
    • Dolby Vision & Dolby Atmos
    • Explore Dolby Vision
    • Explore Dolby Atmos
  • Partners
  • Support
    • General Support
    • Professional Support
    • Customer Support
    • Contact Us
Episode 274Dolby Creator Talks

The Immersive Sound of South of Midnight

December 18, 2025
Listen to the episode

Audio Director Chris Fox and Composer Olivier Derivière sit down with guest host Alistair Hirst to explore the immersive sound of “South of Midnight,” the groundbreaking action-adventure game from Compulsion Games. Set in the American Deep South, the score skillfully weaves together traditional Southern-style music and folk songs with a dark, otherworldly essence as the player faces the eerie creatures of Southern legend. In this conversation, Fox and Derivière break down how sound design, music, and a fully realized Dolby Atmos® mix work together to pull players deep into the game’s mythic world.

It really comes back to the idea that the entities — the magic entities — we wanted to make them a character. So the kids, the kid choir that Olivier put together and recorded down in Nashville, are the stars of the show, because they really are everywhere. A lot of what you hear — there are two different samples, actually. One is the agitated samples when you get close to an object or station, and the other is the vowels we were talking about… When you do your magic, they’re in tune with the backing, the non-diegetic music that’s playing at the time… We also played with that in combat. When things get agitated all around you, that’s not just in the front — it’s surrounding you. So there’s a lot of use of space to complement the score.

Chris Fox, Audio Director, “South of Midnight”

  • Be sure to check out "South of Midnight," available now in Dolby Atmos, on supported systems.
Open on YouTube
Previous: Bradley Cooper and the Sound of Is This Thing On?Next: Art During War
Back to podcasts
Creator Lab

No social links configured.

Copyright Dolby 2026

Partnership Inquiry
United States
United StatesUnited KingdomEspañaFranceDeutschlandIndia中国日本대한민국Brasil