Configure header nav in Payload.

Configure header nav in Payload.

Episodio 195Dolby Creator Talks

The Immersive Sound of Baldur’s Gate 3

28 de mayo de 2024
Escucha el episodio

One of the reasons behind the immense popularity of this hit multiplayer roleplaying game is its incredible soundtrack. Today, we are joined by the Audio Director of Larian Studios — the makers of “Baldur’s Gate 3” — Stefan Randelshofer, along with our guest host, Dolby’s Senior Game Developer Relations Manager, Alistair Hirst, in a live discussion from this year’s Game Developers Conference, to discuss what went into creating the rich, sonic atmosphere of the video game.

There is a complete architecture for 3D audio that allows you to listen to 3D audio objects. You can make that work automatically and you can facilitate those 3D audio objects and that gives you so many chances to be more immersed in what you're doing. In a world like Baldur’s Gate, there's so much stuff going on. In the city, when people talk around you. You have a cool combat — if you have one of the spells fly by. So it really gives you the perspective of being there. Therefore, that was the reason for me to go into this Dolby setup

Stefan Randelshofer, Audio Director, “Baldur’s Gate 3”

  • check out “Baldur’s Gate 3”
Abrir en YouTube
Anterior: The Music of Furiosa: A Mad Max SagaSiguiente: 3 Body Problem - Adapting the “Unadaptable”
Volver a los pódcasts
Creator Lab

No social links configured.

Copyright Dolby 2026

España
United StatesUnited KingdomEspañaFranceDeutschlandIndia中国日本대한민국Brasil