Configure header nav in Payload.

Configure header nav in Payload.

Episódio 112Dolby Creator Talks

"One Billion Guns!" Sound Design for Video Game Weaponry with Gearbox Software

25 de janeiro de 2022
Ouça o episódio

We conclude our special coverage of sound design for video games by interviewing the sound team at Gearbox Software, which famously created "over one billion guns" for its latest first-person shooter, Borderlands 3. So how exactly does a team design the sound for so many different guns? Turns out, it's actually kinda fun.

The godsend was the fact that we have a good set of field recording gear internally anyway and... we live in Texas. So, there's lots of people with lots of guns and lots of places, lots of space. So outside of the formal gun shoots that we did, which was really only one — formal gun shoot — we did a whole lot of side shoots here, locally, just us. And some of that was experimentation. Some of that was filling holes. We were learning as we were going. Where we needed more content, where we needed different types of content, different perspectives, different tales. Those kinds of things. And we would go out and do those shoots.

Mark Petty, Audio Director, Gearbox Software

  • Gearbox Software
  • Borderlands 3 is currently available on your favorite video game platforms
Abrir no YouTube
Anterior: Let's Talk About the 2022 Academy Award NomineesPróximo: Leading with Sound in Video Game Development with Rob Bridgett
Voltar aos podcasts
Creator Lab

No social links configured.

Copyright Dolby 2026

Brasil
United StatesUnited KingdomEspañaFranceDeutschlandIndia中国日本대한민국Brasil